Yeah, so I guess it's more of an AHDR envelope. The thought was probably that percussive sounds don't have much use for a sustain. But with the PreDecay settings you could make a lengthyheld attack section of the envelope before the decay.
Adding a predecay length works for me. Though I'm not sure if I got the predecay and decay levels correctly. This is how I interprete the settings:
A predecay level of 100% is the same as the attack volume, and 0% being the level of the decay. A decay level of 100% is also the same as the attack volume, while 0% is silence .
If the decay value is higher than the predacay latter than the latter has no meaning. The envelope curve will never rise.
I think in comparison to some other manuals I've used, Arturia's aren't that bad.
That's true. I've seen "manuals" that shouln't be allowed to use that term in the document title.
Set a larger Release Time and try the "Release Slope" to hear how it controls the shape of the release. At one extreme the slope becomes convex, in the middle it's linear, and at the other extreme the slope is concave.
I cannot verify that. At the minimum setting the release is linear, at the maximum convex. The same is true for the predecay. The attack slope OTOH works the opposite going from linear to concave.
The linear settings worked as I expected. For convex/concave things are a bit different. For starters the value is actually in ms, but I'm not sure how that relates to the actual envelope. At least for the decay slope I notice that a maxed setting results in a rather sharp drop of the volume and near flat curve for the remainder of the decay length just as