Hi wbonx,
You do an unquantized sequencer today with an arduino and 20bucks
A Arduino is way much more powerful than BSP processor.
BSP has 48kio of RAM. You cannot even put a good jpeg picture inside the RAM. Flash memory is 256kio + 2Mio (let's say it is your hdd or ssd if you want to compare with a computer). Maybe a sequencer at a cost of 1000€/$ and over is better for you.
wrong programmed
Ok.
laziness of the developers
Developer without "s". Strange to see each and every one always think there are a lot developers. Unthinkable, there is only one guy. So one guy is lazy because he has 2 or three projects in parallel and maybe a life to live. Everyone forget Arturia is a very small company compared to competitors.
Now let's say no one is lazy and the machine is powerful enough: how will you set the time shift for a step on Sequencers 1 and 2? I mean: the workflow for a end user.
Regards,
Y.
Hello,
nice to read you and sorry for the edgy comment, my apology, but I end here always after having the flow killed while trying being creative on the BSP. Often is because I have a specific rhythm in mind and you do it right on the good pads of the BSP, you hear it but the loop after is quantized trying to manually shift notes kills the flow. A bit frustrating.
Going to your point, my guess would be to have the machine recording the exact moment when the pad is pressed. Thus probably scanning through a high resolution grid not just the whole step, but then recording the offset between the scan and the step as a shift from the step (you akready have it as a parameter).
I'm quite sure the machine is already working at a different "resolution" since it has to put in space "shifts" to the step.
From the user point view would be just straight play and get your "shifts" recorded directly -> virtually unquantized (still in a digital world).
A couple more notes on things I noticed, it is impossible to Duplicate/Increase pattern lenght (16 to 32..) by shift + right arrow, when the recording button is pressed, a bit odd maybe is a bug.
Also it is impossible to mute part of the drum while using drum+mute if you are actually working on another sequence (drum section not highlighted). I did this mistake many time since is quite un-obvious. Would be easier if drum+mute would always do the muting of a drum.
Even more important would be to have drum+mute start a muting option that stays on hold, I mean with one hand you can drum+mute, then move the same hand to mute and unmute the single drum instruments. I massively use this in lives. While performing then with both hands on other instruments, would be easier to kill the kick for 2 bars with a single finger and go back on the keys
For the rest it is such a great machine, with the unquantized option it would be just the perfect sequencer.
Keep on the great job, if you need help coding since you are a single developer(no s) write me in private.