Hi Philippe,
I often find myself making very complex Origin programs, and then finding that I only have 3 or 4 or 5 voices of polyphony.
Could you or someone in the Origin team post a list of things, or tricks, we can use to conserve CPU and have the maximum polyphony? Let's assume that we are using the maximum number of modules allowed in a Program (20?), so the number of modules is not a variable.
For example (these are just guesses)
- use "Origin" modules wherever possible. CS-80 modules are the most expensive, followed by Jupiter 8, Minimoog, etc. (again, just guesses)
- keep the TAE knob at minimum
- if you don't need FX, have all three FX slots set to "Bypass"
- Outputs are more expensive than MiniMixers, so use MiniMixers whenever possible instead of Outputs
- filters are the most expensive, followed by oscillators, followed by Outputs, followed by envelopes
- etc.
- etc.
These kinds of criteria should be available to us. We don't have access to the source code, so we can only guess at these things. If you were to give your loyal Origin users access to the source code, it would solve a lot of problems!
I've also found that the limit on polyphony is inconsistent, for example I'll be working on a Program and have only 3 voices available, but when I save and re-load, there will be 4 or 5 available. It would help to have these kinds of things explained too. Thanks!