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Topic: R2D2's Brother (self-playing patch based around Random PolyLFO)  (Read 3270 times)
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Paul Schilling

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« on: January 21, 2013, 11:29:54 »

Just one example of how great the Origin is for sound design. It took only about 20 minutes to create this sound after clicking New->Simple Program. It uses 7 main modules: Osc/Filter/Env, three PolyLFOs and a Bode Frequency Shifter.

In the first demo track I am just holding down a key, and letting the patch do its thing.

In the second demo track I am holding down three keys. Since the sound is based around a PolyLFO set to Random, controlling many different parameters (including two other PolyLFOs), each key held down produces a completely unique "talk"

The "R2D2 Alive" program included in the .ogs file is the same except I added a bunch of joystick assignments, which takes it into a different direction
« Last Edit: February 06, 2013, 10:32:49 by hermitnerd » Logged
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