Posting this as a separate question.
Used the 'hopping ratios' preset to create a set of voices for an animation gig. I like the result but, particularly in the middle, once there are 8 voices running together, there's quite a lot of mud, and the rhythm of the arpeggiator / sequencer is blurry.
I really want to find a way to make it more snappy, at least in places, so I can let the other sounds (mostly orchestral instruments playing stacatto) create some strong counterpoint.
It seems to be particularly in the lower frequencies, E0 -> E2.
I can go through and clean it up with sidechain compression / EQ and all that kind of stuff, but...
I'm wondering if there are ways within DX7 to make the rhythm more snappy. To be able to automate it to have more or less width, change the ADSR values, similar techniques.
here's a rough bounce of 120 second DX7 track in case you want to hear what I mean - it gets particularly muddy around 30 seconds:
https://www.youtube.com/watch?v=oJer1jMUycQ There's also a screenshot on the mp3 upload to show you how I've stacked the voices. The low voice I've EQ'd to be more or less only bass. The two higher voices are similar, just more or less wide, playing different notes.
Perhaps this is a terrible use of the DX7, and mud is inevitable - I'm pretty self taught. Sorry if this is annoying.