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Author Topic: SEQ Regen - More Randomness Options Needed  (Read 2133 times)

craftycurate

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SEQ Regen - More Randomness Options Needed
« on: January 09, 2019, 04:12:28 am »
Having a lot of fun with Pigments. It really is a breath of fresh air, with excellent sound and amazing modulation, and the presets are top quality, making it easy to dive in and start making sounds.

I like the randomness concept in the sequencer, but it would be a lot more useful musically if there were a few more options to control the randomization process.

1: Option to Vary Around FIXED value

At the moment, it operates on a "random walk" principle, where the value of the current step can be modified up to X% based on the "Randomize" value. This means that values can drift quite far from their starting values after a few randomization events, even though the Randomize percentage is small. This is hard to control over time and can end up creating too much variation depending on your desired musical outcome i.e.

Code: [Select]
newVal = <current Value> +/- Randomization% (or something like that - the key thing is that the step increment is added to the current value)

This is great for some things, but I've sometimes found myself wanting to be able to do something different - a mode where randomization adds or subtracts an increment from a FIXED step value e.g. 50%, so it stays around the fixed value.

Code: [Select]
newVal = <fixed Value> +/- (Randomization% /2)
So I might set Gate Length to 50% for all steps, then use a 20% Randomization value, such that step values stay between 40 and 60%.

2: Exclude Steps from Randomization

Also, I'd like to be able to exclude certain steps from Randomization.
« Last Edit: January 09, 2019, 04:19:30 am by craftycurate »

Jpro600k

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Re: SEQ Regen - More Randomness Options Needed
« Reply #1 on: January 09, 2019, 03:33:03 pm »
I want the regen knob and the swing knob.

It is good to add the regen knob and animate that value.
and,
It is good to add the swing knob and animate that value.

Jpro600k

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Re: SEQ Regen - More Randomness Options Needed
« Reply #2 on: January 09, 2019, 03:50:07 pm »
I want the regen knob and the swing knob.

It is good to add the regen knob and animate that value.
and,
It is good to add the swing knob and animate that value.

For the swing knob, you can use midi learning.

Matt Arturia

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Re: SEQ Regen - More Randomness Options Needed
« Reply #3 on: January 10, 2019, 03:34:23 pm »
Hi craftycurate,

I think this is some good ideas. I've logged both request in our database and transmitted to product management. I don't know what will be done though.

Regards,

Matthieu

craftycurate

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Re: SEQ Regen - More Randomness Options Needed
« Reply #4 on: January 14, 2019, 05:51:23 pm »
Hi craftycurate,

I think this is some good ideas. I've logged both request in our database and transmitted to product management. I don't know what will be done though.

Regards,

Matthieu

Hi Matthieu ... thanks for logging the feature requests!

stephenm

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Re: SEQ Regen - More Randomness Options Needed
« Reply #5 on: January 20, 2019, 07:57:59 am »
Definitely!  I would never want Gate Length to randomize down to zero, for instance.  The simplest implementation would be a control to set the minimum value, and the existing Randomization control would set how much could be added to that minimum.

 

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