Hey !
As you have control over all the modulation amounts there are a lot of cool things to do percussion wise.
I attached an example of a kick and a snare, here is usually how I do it :
Kick
-The note you play is very important, make sure it is low enough from the start or you will have trouble getting enough bass
-VCO1 routed to Steiner LP24 with a triangle waveform (perhaps a tiny bit of metallizer)
-Env 3 routed to VCO 1 pitch with a moderate amount (0 to 50)
-Env 3 with no attack, no sustain and a short decay & release
-Steiner cutoff set to a low value
-Env Amount of Steiner set to max
-Env 1 with no attack, no sustain and a short decay & release
-Noise routed to steiner (or ladder)
-Noise level modulated by LFO 1 in Single mode with a sawtooth to create a very short envelope
From experience I found out using filtered triangles instead of sine wave resulted in richer and more realistic tones !
For the snare, the principle is similar, with some changes
-The note played on the keyboard is at least one octave above
-Noise level routed to Ladder LP12 fully open
-LFO 1 time slower than the previous patch
-Blue noise instead of white
-Env 2 with no sustain and decay around 50%
Of courses these are pointers and there are many other ways to get cool drum sounds but I thought I'd share mine