The bug is just plain weird, and it gets weirder the more that I play with it.
What I have found, is that if I try to add a ToneWheel oscillator to a patch, the patch stops producing any sound and I cannot load a different patch after this happens. What is really exceptionally weird is this ONLY happens (or so it seams) if I am editing patch slot 422 or 423. I found out last night that patch 424 works fine. It has something to do with those patch slots, and I have never seen anything like that before in 20 years of using synthesizers!
here is what I do:
1. Go to slot 422 and select 'create new' and then select the organ template. At this point, I can play the sound.
2. Edit the patch by adding a second tonewheel or other oscillator. The sound wills top working.
3. exit the patch (doesn't matter if I save it) and go to load another patch. The Origin will not let me select any patch. If I go back to edit, I will see that it still has that same patch loaded in the background. The only way to recover is to reset the the origin. If I saved the bad patch, then it will reload the same patch when it boots up, only now I can select another patch but the Origin will make no sound. I have to reset again. If I didnt save the patch, it reloads an empty patch and everything is fine.
It's really weird. I ran into it some months ago and reported it and never heard anything back. It seemed to go away (I didnt' make the connection to the patch slot number). I started a new album project recently, and started with a clean Origin again and now that I have gotten to patch sot 422, it happens again. I use the tonewheel a lot because it is *excellent* for creating odd additive drones and as an FM modulator.
I absolutely love the sound of the Origin, but it feels less like a modular and more like VA construction set. It's got such a great UI and control interface, the odd limitations in the sound engine are somewhat heartbreaking.