I am having CPU overload issues with Pigments 3.0 / 3.5 on MacOS.
It seems that Pigments only uses 1 thread. I have attached a image of the CPU usage monitor of Logic Pro (10.7.2), when I disable pigments while playing the last core/thread drops to 10/15%. Disabling FX in Pigments doesn't matter.
Is this a known problem? or is Pigments not multi threaded? I have this with 50% of the patches.
My hardware: Mac Mini 2018 with a 3,2 GHZ 6-Core Intel i7 with 32GB of RAM