If Arturia don't have the human resources to devote to squashing bugs in their multitude of products, I don't see how temporarily throwing more money at the problem will fix it unless you think they could use the cash to advertise for a temp or to give overtime to their existing programmers.
My opinion is, FWIW (probably very little), they have too many disparate products. The company began in the late 1990's as a software house. Their first product was Arturia Storm: a product similar in concept to Propellerhead Reason, being an all in one virtual music studio. Then they started producing VSTs and standalone virtual synths, first being the Mini V, then others followed. Eventually Storm became abandonware as they began to focus almost solely on building VSTs and standalone apps which emulated classic synths (well, other than Arturia Brass: the red-headed step-child that was quickly forgotten). This was IMO their golden period, where their focus was clear, and they had a single line of related products which were market leaders in their field.
Then in 2008 they launched their first physical product: Origin. Origin was a product that put some of their VSTs into a rackmount box and gave the VSTs a physical interface. Origin Keyboard took that one step further, by attaching the box to a 61-note keyboard with aftertouch. And this is where their product lines began to fork in different directions.
Since then, Arturia have launched more hardware products, sometimes computer-app/hardware hybrids like Spark, sometimes standalone like Matrixbrute, as well as launching new software synths and updating their existing VSTs.
Fast forward to 2021, they have so many different lines of products, physical and virtual. My perception (maybe wrong) is they don't have enough programmers who can quickly flip from one product-line to the next to fix bugs as well as develop the firmware for new products.
They should, IMO, have stayed with doing what they absolutely did best: making Mac and PC VSTs, like their V Collection and Pigments. Entering the hardware market was a mistake. First of all, hardware users are a different 'breed' of user and have different expectations and requirements to 'in-the-box' music producers, not least that the products often have to hold up well to being used and abused on stage, and their users are less likely to tolerate niggly firmware bugs that cramp their style. Hardware also brings with it a whole heap of different challenges out of a manufacturer's direct control (unless you're so big you can manufacture literally everything). For example the keybeds on the first generation of Keylab controllers (other than the excellent 88) were notoriously poor quality and prone to failure, even though the machines themselves were built like a tank. Arturia didn't deserve the bad publicity this caused, but could do nothing about it, because the keybeds were bought-in from (guess where) China.
But they've passed the point of no return now, in so far as they can't just abandon their physical products, and IMO temporarily throwing more money at the problem from crowdfunding-initiatives won't fix it.