+1 for some kind of patch randomiser. This can be controlled Absynth-style, with some kind of percentage value. Complete randomisation would likely produce unusable screechy results, but a more controlled process would be good.
Suggestions:
- Select randomisation percentage\amount (i.e. vary each value by n% of its range)
- Include\exclude certain sound parameters\groups from randomisation
There is already some reGen code in Pigments with a variable percentage, - in the SEQ and the Func mod sources for example, so the idea is not foreign.