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Author Topic: tri-state switches aren't a good UI pattern  (Read 3541 times)

waltercruz

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tri-state switches aren't a good UI pattern
« on: February 09, 2017, 04:25:04 pm »


The last switch on the left has 3 possible values (Legato On, Legato Off and Legato Glide).

And the switch on middle has another 3 possible values.

When all of the other switches are just on/off, having tri-state switches is really tricky.

It would be nice a better UI for these controls  ;D

waltercruz

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Re: tri-state switches aren't a good UI pattern
« Reply #1 on: February 09, 2017, 04:58:17 pm »
hmmmm, maybe this fit well in feature requests forum

LBH

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Re: tri-state switches aren't a good UI pattern
« Reply #2 on: February 09, 2017, 06:23:56 pm »
There are 3 different functions on the Legato switch.
1. On the "Off - left" position then you have envelope retrigger and glide when Glide is "On" on all notes.
2. On the "On - middle" position it's the same except you have no envelope retrigger when playing legato style.
3. On the "Glide - right" position you only have Glide (and without envelope retrigger) when Glide is "On" and when playing legato style.

I hope i got it right. :)

The Glide and Decay switches only have two functions and two stages.
« Last Edit: February 09, 2017, 06:40:16 pm by LBH »

waltercruz

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Re: tri-state switches aren't a good UI pattern
« Reply #3 on: February 09, 2017, 08:21:14 pm »
yes, but interface-wise, all of the switches on the left side at first seems to be only two state options.

A GUI pattern like these switches from Moog Modular clearly indicates how much options each switch has.


LBH

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Re: tri-state switches aren't a good UI pattern
« Reply #4 on: February 09, 2017, 09:07:28 pm »
Ahh did'nt get that meaning.
Yes that i agree. There could be an better indicator that include the middle position for the Legato switch. Allways good to have a visual.
« Last Edit: February 09, 2017, 09:09:44 pm by LBH »

waltercruz

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Re: tri-state switches aren't a good UI pattern
« Reply #5 on: February 10, 2017, 05:43:26 am »
Considering that Mini-V3 doesn't have an fx version (to process audio in) this section of manual and the tri-state switch between the first oscillator on/off and the second oscillator on/off should be a simple two state switch too.

quote from the manual:

Quote
There are five sound sources available: the three oscillators, a noise generator and external audio in. The level of the three oscillators is set with each of the “Volume” knobs, the external signal level with the “External Input Volume” knob, the noise level with the “Noise Volume” knob. The five vertically aligned switches allow the quick deactivation of a given sound source, while the “White/Pink” switch selects a white or pink noise.
When the “Overload” indicator lights up, this indicates an overload of the external audio in.
The mixer possesses two modes of functioning, with or without the emulation of the overload circuit. In the first case, the sound signals are not modified regardless of their level. In the second, the overload circuit limits the amplitude and thus allows a modification of the tone typical of the original model.
  ARTURIA – Mini V – USER’S MANUAL 42
The mixer mode change is done with the “Soft Clipping” switch on the extreme right of the synthesis panel.
It should be noted that the emulation of the overload circuit is heavy on calculation power, and using it should be avoided with heavy polyphony or unison.
Activation of the overload circuit (soft clipping)
The switch corresponding to the external signal has three positions. The first disconnects this input from the mixer. The second position connects the output of the Mini V to the mixer. This allows, thanks to the particular distortion brought by the overload circuit, to obtain a typical sound. The third connects the external input to the mixer.

« Last Edit: February 10, 2017, 12:51:17 pm by waltercruz »

Edouard_Arturia

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Re: tri-state switches aren't a good UI pattern
« Reply #6 on: February 23, 2017, 02:00:35 pm »
Hi Guys.

I've registered your two messages for the feature request:

=> [3 Position switches needs a position indicator to improve readability]

Kind regards

Edouard
DGDGDGDGDG

jeffbart

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Re: tri-state switches aren't a good UI pattern
« Reply #7 on: March 16, 2017, 05:35:19 am »
The same issue applies to the three position rocker switches in the CS80. It's a tough GUI issue because there's hardly any visual feedback from the image to tell what position the switch is in. This is a really difficult thing for graphic artists to do. I wish them luck!

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waltercruz

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Re: tri-state switches aren't a good UI pattern
« Reply #8 on: March 19, 2017, 02:14:56 am »
The same issue applies to the three position rocker switches in the CS80. It's a tough GUI issue because there's hardly any visual feedback from the image to tell what position the switch is in. This is a really difficult thing for graphic artists to do. I wish them luck!

yes, they're equally bad UI pattern.

 

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