So there is no way to have the sample layers play regardless of the velocity so that you can create a singular kick drum from multiple drum samples?
As of now my workflow basically goes as follows:
use battery 3 to adjust each sample layer's individual adsr and pitch envelopes. Output the results of each to their own mixer channel where I can eq each individual layer and then finally send the results of that to a buss channel where I do overall compression and leveling.
Then I have to bounce that and import it back into spark.
How are other people doing this? Is there an easier way?