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Author Topic: Generate should strip out mod matrix entries with amount 0.00  (Read 948 times)

rrr123

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Generate should strip out mod matrix entries with amount 0.00
« on: December 05, 2022, 06:35:21 am »
When you use the Generate feature to create a new patch, it often peppers the mod matrix full of connections which have 0.000 for their amount. As far as I can tell, these aren't doing anything but cluttering up the matrix and making it hard to understand the patch at a glance. The Generate feature should remove any mod matrix entries it has created with zero amounts, leaving only those that have non-zero amounts.
« Last Edit: December 05, 2022, 06:42:42 am by rrr123 »

StudioDeutz

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Re: Generate should strip out mod matrix entries with amount 0.00
« Reply #1 on: December 05, 2022, 03:44:35 pm »
Yes indeed - this is as you say.

another thing troubling me currently, not a big deal I admit, but maybe it has a connection:
- if rest to zero with [Left Knob Panel] + [Turnimg the Value knob] sometimes, rather rarely, the matrix connection button (blue or pink if active) goes blank - nice, as I know that both parameters would be "0". But it does not work that way.....which way? I don't know, as yet. Maybe somebody has a clue and likes to share it.

 

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