Arturia Forums
Software Instruments => Pigments => Pigments - Feature Requests => Topic started by: Funtmaster on January 11, 2019, 10:55:29 am
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I would be interested to hear peoples thoughts on the inclusion of a Random Patch Generator in Pigments.
Personally I have a love/hate relationship with the idea. Certainly on the M-Audio Venom the results are rubbish or noise 99% of the time but interesting 1% of the time. Its that 1% that keeps me returning to the feature periodically - just to get a starting point or inspiration for a sound I might never have programmed from scratch. I like the surprise factor.
I know it can be thought of as a lazy approach. But, used wisely and not relied upon as a sole source of patch generation, I think it can be interesting and surprising.
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+1 for some kind of patch randomiser. This can be controlled Absynth-style, with some kind of percentage value. Complete randomisation would likely produce unusable screechy results, but a more controlled process would be good.
Suggestions:
- Select randomisation percentage\amount (i.e. vary each value by n% of its range)
- Include\exclude certain sound parameters\groups from randomisation
There is already some reGen code in Pigments with a variable percentage, - in the SEQ and the Func mod sources for example, so the idea is not foreign.