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Software Instruments => Pigments => Pigments - General Discussions => Topic started by: carlosbtlr on April 15, 2023, 11:30:26 am

Title: Velocity values from the sequencer don't reach down to zero
Post by: carlosbtlr on April 15, 2023, 11:30:26 am
Hi there, I've noticed that the MIDI values in the sequencer/arp won't reach down to zero, so it's not possible to completely disable notes from the sequence even with the velocity mod knob at 100%. This is very bad, as I can't make clean drum sequences without low level transients creeping in on every step when using high compression settings. I know I can use probability to disable the unwanted notes, but having to use two different lanes for what could be accomplished with just one is not optimal.
Title: Re: MIDI values don't reach down to zero
Post by: LBH on April 15, 2023, 01:05:45 pm
Hello

This was nonsense related to what the topic was about, so i have deleted my text.
Title: Re: MIDI values don't reach down to zero
Post by: carlosbtlr on April 15, 2023, 05:27:30 pm
Who said anything about pitch? I'm talking about velocity values here, not pitch.
Title: Re: MIDI values don't reach down to zero
Post by: LBH on April 15, 2023, 05:41:42 pm
My bad. Don't know where i had my head. I've deleted my nonsense.
Title: Re: MIDI values don't reach down to zero
Post by: LBH on April 15, 2023, 06:04:17 pm
I can add, that i do think a Zero velocity is a good idea.
It also make sense when using the Random feature, so a zero value is'nt depending on another parameter lane. For the same reason i think it's good to have Pitch going from C to C so a high C.